
07-04-2009, 09:04 PM
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G2k1
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Join Date: Dec 2001
Posts: 1,040
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Touching plan. These "Core" notions don't seem to exist too deep inside the apparent problem.
You are scratching the surface of the apple and calling it the "core" just because it came off of a tree that grows apple cores.
If you want to talk about "core" properties of game design, even with actual game developers, differences of opinion will always occur. There are many, many separate approaches to creating "core" elements as a structure for game design.
None of which were listed in your thesis here. I don't like it, Thor. I think a more coherent forum of discussion should be established, and that if someone involved doesn't understand the methodology for creating "core" elements of a game then appropriately that person should either step aside, be placed on a better project for their particular skill set, or be taught in some manner how better to realize these goals.
Make sense? It's considered principles of management.
Anyway this post was more of a direct response to the first post by Thor. |
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