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Old 06-22-2009, 04:49 PM
Minomato Minomato is offline
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Quote:
Originally Posted by Tenchry_P2P View Post
-. . . and you practically rape them with no skill intended.
I'm not sure I understand what you're trying to say. There should be different impact effects from weapons with more damage or different projectiles, if that's what you mean. If you shotgun someone in the face, (up close) they shouldn't be still standing, even with shields up. The target, if not dead, would fall over from the sheer force of impact. But of course, if you get nicked by a pellet, it'll hurt, but the stopping power from it is hardly sufficient enough to slow someone down. Possibly, if a target sustains heavy concentrated fire from a spread weapon, such as the shotgun, they will be frozen AND slowed momentarily after. See where I'm getting at? Point is, close quarter weapons will be more effective at a shorter range where the wielder can concentrate most of their fire at their target.

Off topic: Anyone else find it weird that the shotgun is a pump-action, but it fires two shots?

On topic: I don't like the shield idea, but perhaps it could be applied to vehicles instead. And for dodging, that idea sounds interesting, but then we'd need some sort of limit as to how much a player can perform such quick evasive movements. Dodging would make melee weapons more useful on the battlefield, but the problem is that if everyone's able to dodge using any weapon, it'd turn into "Ninja Space Battles." Perhaps the concept of dodging is best suited for weapons with low weight and of smaller size and less bulk.
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