
06-12-2009, 11:25 AM
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jwd
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Join Date: Oct 2005
Location: Greater Manchester
Posts: 2,423
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You've filled the entire floor with detail, so now it's overdetailed. Try clumping detail together, rather than just randomly placing each tile.
Also, I prefer, like, cornering cliffs so it appears on slant (see attachment).
Furthermore, I see no purpose or direction to the level. Even a path across the river (obviously over a bridge) could do it. Maybe block where you can move with more trees. I dislike big open spaces in levels, but that's just how I personally feel.
However, keep at it, I think you've got potential. |
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