Thread: Actual "Races"
View Single Post
  #28  
Old 06-02-2009, 05:59 PM
saetarshadowflare saetarshadowflare is offline
Registered User
saetarshadowflare's Avatar
Join Date: Jun 2004
Location: jail.nw
Posts: 52
saetarshadowflare is on a distinguished road
Well, if we are to add races, they all need benefits and weaknesses, even to the god slaying powers, would make many fights more interesting.
Here's a short list of races and benefits i think are fair and balanced to all, plus who's to say there wont be potions to change your race?

Human- max 21 cha, no applied weakness/resistances

Elf - max 21 dex, +10-20 magic resist

Dwarf max 21 con +20 fire resist +10 cold resist -10 poison resist -10 sustenance(DWARF NEEDS FOOD)

Demon max 21 str +20 fire resist +10 magic resist -10 cold resist - 20 holy word resist

Angel max 21 wisdom +20 holy word resist +10 lightning resist -20 death resist -10 fear resist

orc max 21 str +20 poison resist -20 magic resist

Troll max 21 con +30 poison resist -30 fire resist

Gnome max 21 int +20 magic resist -20 cold resist

Mindflayer max 21 pow +30 magic resist unable to use weapons(idk about this one, just needed something for pow)

Classes:
Barbarian max 21 str
Warrior max 21 con
Sorceror max 21 pow
Alchemist max 21 int
Priest max 21 wis
Theif max 21 dex

idk you you would want the races and classes to both have stat maxes, or just different applied weakness/resistance, either way it would make the game 100x more fun and more diverse.
Reply With Quote