The
reasoning behind this is sound, and similar to what was attempting before when it was the Master Storm/Massokre team running things (and ultimately shot it down upon the basis that it would change the meaning of Classic, but in reality because it wasn't their vision and was quite a bit of work).
http://forums.graalonline.com/forums...ad.php?t=67224
I'm sure Tyhm wouldn't mind elaborating on what were the next steps of the original idea, but essentially that was the first and easiest phase of a 3 or 4 phase project (in direct coordination/cooperation between key players/leaders and development team). Summarizing that, it's essentially revamping guilds into something more and giving them a reason to fight/defend by providing Territories. Similar idea to Guild Forts, but expanding it to the sense of
region.
Really wouldn't mess with Global guilds, though. They're there and kept for a reason.