Quote:
Originally Posted by kia345
As opposed to parties, why not guilds? You can only interact with fellow guild members in a quest? Go further than that, you can interact with allied and enemy guilds too.
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If I were to do parties, I would want a more controlled group. This would give me leeway to control quests and output something that works for everyone because I
know that it will be either 1-4 players, rather than 1-xx players(which always seems to complicate quest development).