Quote:
Originally Posted by DustyPorViva
The party system would be completely optional. You could simply do the quest on your lonesome, or if you'd like a little help, start a party to tackle it. It allows the possibilities to let players approach the game like a single-player game, but allow them the option of doing so with other players if they want. There would be no 'you NEED a party of 4 to complete this quest' scenarios in the main 'story'.
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I think the ideal option would be designing the quests for a single player but with multiple shortcuts if you're playing with a party (like two levers you could pull that would open a gate). Players could enter the quest alone, but if they stumble upon a lone newbie who is also progressing through the same quest, they could take advantage of some of these shortcuts.
Players who choose to quest alone shouldn't be stuck playing alone for the majority of the quest. Quest levels don't need to be duplicated or sealed to isolated one party or player, it should be open to all players to promote player interaction.
If I am stuck halfway through a quest and can't progress through a certain point, it would be nice if I could mass "hey I am stuck at X position in this quest, could someone head down and help me?" or maybe even wait for another player to come through to help me out. Your option would completely disable that, and would be incredibly frustrating to the players who might fall into the "I am stuck" scenerio. I wouldn't want to redo an entire quest!