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Originally Posted by maximus_asinus
I liked it when you were questing and found a random newbie along the way and then worked with them to complete the quest. Hope you don't implement that party system.
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The party system would be completely optional. You could simply do the quest on your lonesome, or if you'd like a little help, start a party to tackle it. It allows the possibilities to let players approach the game like a single-player game, but allow them the option of doing so with other players if they want. There would be no 'you NEED a party of 4 to complete this quest' scenarios in the main 'story'.
However, like I stated in my previous post, I would possibly consider some optional quests for full parties. However, these would not be part of the main story and thus no major prizes like fullhearts or major items would be won from it.
Right now either going clientside or serverside would be MUCH simpler... however I'd love to somehow find a way to make the party system without duplicating levels. eg, synchronize all NPCs for players in a party, but not for other players who happen to be in the level.