At the moment the light is design to be hard so the lighting will pick out any areas that are blatantly wrong so i can edit. As for the material, the skin itself is a combination of 2 materials, and each material is a combinatino of several different falloffs which absorb light and is paler/darker raised/lower in certain areas. I shall post a material ball of it up now so you can see it with a neutral light. Here is a comparison with a flat material and my skin material. Also the shoulders have been slightly added. Thanks for the feedback! I shall look at making it look less like difference shadows

I think the main reason this is liek so is because only a key light has been used, no fill light is present.