
05-12-2009, 07:28 AM
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UN Manager
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Join Date: Feb 2009
Posts: 486
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Yeah, the idea was to sprawl the players out from their idle spots and onto the overworld, and or Seaport.
The system isn't as in depth as the other one because we wanted it to be able to keep up with the other job systems UN has. We went as in depth as we could to make it possible with "specifics" we visualized it with. |
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