
05-10-2009, 05:42 AM
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UN Manager
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Join Date: Feb 2009
Posts: 486
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Well, in general the system isn't very flashy.
I had set out some visual candies that I usually try to do-- my belief is that if a script sucks good graphics can make it.. less sucky.
The bar is one of the things that bothers me. When I had set out my graphics for it, we planned on other things. However, for the "red bar" "hit" system we used a showpoly technique. I adjusted the background bar to that system.. which is why IT itself is so poor.
I also planned on some other techniques to make the bobber and fish biting itself look better.. However, in general it was a humongous hassle and really was inefficient with the system.
Hopefully down the line we can "visually" perk it up.
As for the system itself, different areas wasn't done yet because we don't really have that large of a variety of fish. Once we do, I was thinking that's what we'd do. Shallow, Deep, and then.. DEEP. (Obviously distinguishable by colors).
All in all though, this content is far better than a stagnant city with no use. IMO.. of course. |
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