Quote:
Originally Posted by BlackSolider
The difference between RPG games (Oblivion, fallout3, final fantasy, etc.) and online games is that rpg games are single player: your character level doesn't prohibit you from competing in the game, it just makes certain parts much harder until you character is at a higher level.
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In RPG's your character level CAN prohibit you from beating bosses and such. However this doesn't always apply to just RPG's. Like I said, Zeld ais a very good example.
Quote:
Originally Posted by BlackSolider
I've always believed that if you truly plan on playing a server, you need to do the quests ASAP to make sure you're at a competitive level. Whether we should force people to do them or not doesn't matter to me, but why not knock them out of the way early? Maybe people would still do them early on, but perhaps they don't want to be "forced" to do them.
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That's the thing, you don't NEED to do anything. They can if they WANT to, is usually how players like it. Allow players to knock them out early, just don't force them to knock them out early.