Quote:
Originally Posted by DarkCloud_PK
if you guys think that 30/40 minutes of forced gameplay is bad, i don't know how you would react to having things be like old GTA where you had to spend several hours to become viable in any PvP action because you had to quest up a decent amount of hearts and a lizard sword.
nonetheless, I'll explore the option of allowing to skip some stuff.
key word is explore.
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There's a reason linear gameplay tends to get phased out nowadays. Especially in online games.
I mean, I'd happily do the quests, but I'd like to do so on my own time. I just don't think locking the player out in the VERY FIRST experiences of the server for upwards to an hour from other players and the overworld, probably more for those really new, is not a good thing.