
05-09-2009, 09:12 PM
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Registered User
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Join Date: Apr 2008
Posts: 153
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Yeah thats what I intend on doing in the optimisation stage, at the moment its getting the right materials on the right things. There are only 8 tile variants too, trifle, which is always good :L I just changed the seed. Rotation and scale makes for wondrous random and destructive effects too.
Unfortunately they have twice as many polygons as i originally intended to give them because I am modelling tghe interior too, so unfortunately i cant delete the bottoms.. maybe i could delete the faces and weld one large polygon there though but not certain |
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