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Old 05-08-2009, 06:33 PM
BlackSolider BlackSolider is offline
Gladius
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There's a few ways to look at this.

You can look at this from a sociological perspective and see the repetitive ideas as mere conformity. If something works for one server, other servers are bound to try and copy it in order to stay competitive. People like what they like, so each server feels they'll have to grab every good aspect they can in order to keep as many people as happy as possible. After all, it was once said that (not exact quote) "good artists create, but great artists steal."

You can also look at this from the perspective of trying to break that conformity. Each server wants to have it's own identity and be as different as it needs to be. Era can't add baddies and Classic can't add ak-47s without looking retarded. Each server is going off in it's own direction and tries to have their own 'image' that draws and keeps players.

The problem is, neither idea is completely correct. The former idea is flawed because each server needs to be different, and not all ideas will fit on each server. The later idea is flawed because you can't just ignore good ideas for the sake of "being different," especially if they fit on the server.

So, the best solution is to find the happy medium. Graal servers need to become like Disney World Parks; each having their own theme and each having similar popular aspects, but not including things that won't fit with the theme. If a server A has a good idea that could work on server B, then server B needs to take that idea, change it up a bit to fit their server, then add it. If server A's idea doesn't work on server C, then it shouldn't be added.

How well a hat economy, for example, would work on Classic remains to be seen. I don't play on UN (only been there once,) so I don't know exactly how things look/work there. But I have been on era, and I wasn't impressed. Rob (account: bloodwork) had a house with some friends, and in the back room they had piles and piles of hats. We're talking a couple hundred hats here. That isn't my idea of an economy. Value comes from demand, and clearly there wasn't a heavy demand in hundreds of hats are sitting in rooms around the server. My idea of an economy would be to have a limited amount of items so they would have a set value.

But anyways, enough rambling. Copy and edit good idea that fit, ignore ideas that won't.
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