Quote:
Originally Posted by -Ramirez-
Your analogy is horribly flawed. The majority of the levels contain nothing but the most basic of scripts, and take very little time to modify. The only real issue is having proper replacements for baddies and the default character NPCs. The rest is merely a matter of persistence, which nobody obviously has the willingness to cope with.
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The levels were made before there was such thing as a clientside/serverside split, as far as I know scripts were processed by the client of the first player to enter the level with the data being sent to other players (correct me if i'm wrong), obviously most display purpose NPCs would be as simple as adding a line for Clientside, but alot of the more advanced scripts which made the old levels fun would today be something that would have to function Clientside for the sake of server cpu useage (where large for/while loops and constant timeouts are involved), but they happened to edit variables which now have to be modified Serverside, these require being mostly rescripted if not from scratch.