Quote:
Originally Posted by DarkCloud_PK
The default areas in Exo's are pure default, the scripting is set to completely remove all the custom HD components from the player, then give them back when they aren't in the room, so while they're in the spar level, enableweapons(); is uses, which turns on the dormant default HD.
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What I was talking about is the fact that everyone thinks you need the REAL default for it to be identical, or close enough that they can't tell and only make assumptions. Having it scripted is definitely a better idea, as it makes scripts more flexible, but everyone's pointlessly against that because they've only seen pathetic excuses for systems.