
04-30-2009, 02:59 AM
|
|
Registered User
|
 |
Join Date: Jan 2009
Posts: 122
|
|
|
Yea, but one could argue that there's even more of a chance that the person will get killed now that more people are able to participate. - Sales
The script idea would fail, the main perk to the server as a whole is Bounty Hunter's "unique" ability to provide service without the requirement of "spawning" money. Mange once complimented on that. (Honestly, there's an easy way to do away with spawning money as a whole, relative to how a real city functions)
The more the merrier does NOT apply to this. Place a bounty on someone and someone else randomly killing them doesn't give off the same effect as saying, "I am going to send Bounty Hunter after you." when you see them enter, you feel a certain sense of excitement or you prepare for their entrance and you know without doubt they will pursue you, and the placer knows they will accomplish it, with style.
A Publicized Bounty System was tried on Atrius, and failed. It spawned money and placed Bounties on players, ironically it'd cost more in ammunition to hunt the player... than the Bounty was worth. I detect a similar scenario at hand with your pricing.
So far, all I'm hearing is envious children complaining about not being able to hunt rather than a detailed logical proposal. All in all, Bounty Hunter / PPA are valuable assets to Era. Their notoriety, and should-be "exclusive" status was their main purpose. Productivity was newly introduced and has been smoothly adopted by the businesses. So what is the problem? |
|
|
|