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Originally Posted by fowlplay4
Can get pretty choppy, but the script does work serverside provided you just remove the //#CLIENTSIDE from the class and npc using it.
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Using move on serverside lets clientside do all the work, it's not choppy at all.
Quote:
I don't see GS1 support getting completely dropped anytime soon so I just kept as is from the level editor's template.
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I don't either, but I hope so. There's no reason to encourage GS1 use (by "I hope so", I mean I hope for a server option or such to drop it)