View Single Post
  #8  
Old 04-29-2009, 04:52 PM
Rufus Rufus is offline
Registered User
Join Date: Jun 2004
Location: United Kingdom
Posts: 4,698
Rufus has much to be proud ofRufus has much to be proud ofRufus has much to be proud ofRufus has much to be proud ofRufus has much to be proud ofRufus has much to be proud of
Quote:
Originally Posted by Loriel View Post
To contradict the OP, I actually think that tile errors are a huge deal, because they bring the player's attention to the fact that stuff is actually composed of tiles, and break the immersion into the game world. Of course, as long as players get drawn over the sides of tile-based trees and cannot pass behind pillars and everything, establishing immersion in the environment in the first place is probably somewhat tricky.
All of the 2d Zelda games have a pretty large amount of tile errors, but you don't pay attention to them because it's not something you're actively seeking to do when playing.
__________________
Quote:
Originally Posted by Loriel View Post
Seriously, you have ****-all for content and you're not exactly pulling in new developer talent, angling for prestigious titles should be your last concern.
Reply With Quote