Quote:
Originally Posted by Loriel
To contradict the OP, I actually think that tile errors are a huge deal, because they bring the player's attention to the fact that stuff is actually composed of tiles, and break the immersion into the game world. Of course, as long as players get drawn over the sides of tile-based trees and cannot pass behind pillars and everything, establishing immersion in the environment in the first place is probably somewhat tricky.
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All of the 2d Zelda games have a pretty large amount of tile errors, but you don't pay attention to them because it's not something you're actively seeking to do when playing.