Thread: GUI planning.
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Old 04-20-2009, 11:56 AM
Raelyn Raelyn is offline
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Quote:
Originally Posted by Stephen View Post
Nice.

I'd still stick with an individual color for the bars though. I'd use a tool tip to display their names (on hover). Once the player has recognized them they'll know the difference permanently. Additionally it seems practical to dull one of the labels (you have both maxed, ie. 2242 / 2242). I can't figure out if it makes more sense to dull (gray) the current stat or the overall stat - but I know the player will be looking for only one of the two the majority of the time they glance at the HUD.

Perhaps the overall should be dulled? Also, I wouldn't use center aligning for the text - as the health (I assume it's health) decreases and there are fewer characters in the variable the horizontal position of the text will change, making it harder for players to quickly glance at a known position. I would certainly maintain the center layout, but instead place it as two variables left aligned in their solid positions. ("x. # / x. #", where x. represents the left alignment of individual variables).
This is a very good idea, maybe I will center align the '/' and left/right align the current and max healths.

Edit: This look better?
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Last edited by Raelyn; 04-20-2009 at 12:03 PM.. Reason: attachment
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