Thread: GUI planning.
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Old 04-20-2009, 02:45 AM
Raelyn Raelyn is offline
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Quote:
Originally Posted by cbk1994 View Post
Looks nice, but I would recommend substituting level and "barbarian" for some information that the player may need at a glance, such as their money.
True that, but money is going to be in their inventory as a stack of coins, etc. That's just the top part of the hud, I am going to add a "hot bar" at the bottom labeled 1-9 with maybe a percentage bar for experience to next level. Not sure what other "glance info" I would need, since all character data will be on a "character" pane easily toggled with "C" key.

I may omit the level and class from the hud though, still needs revision.
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