Thread: The AP System.
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Old 04-05-2009, 03:07 AM
BlackSolider BlackSolider is offline
Gladius
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A few points.

I remember on one server that when you logged on as a noob (trial), you had a 30 minute "no pk rule" where people couldn't hit you and you couldn't hit them. Of course you could voluntarily get rid of your power, but then obviously you were fair game. I'm not sure if/how something like this would work on classic, but it was just a thought.

I've never really understood why the hps change. Sitting around on 3 hp is just asking for trouble. Not that deaths matter, but being assaulted by every noob and/or s-key happy person who walks by you is not very fun, at least imo. I've been saint for a long time now because I got tired of people walking into lvl 14 and slashing me when I was talking. The pause image takes up a good amount of space, and it really gets in the way of talking. So I can either be paused and not able to read what people are saying, or I can sit unpaused and fear assault at any moment. Neither option was that good. So I went to saint to avoid both of these problems.

Someone early on in the thread suggested removing AP below the saint level, which seems like a very good suggestion. Forget this 3 hp vs 5 or 8 hp stuff. Everyone has 8 hp and they fight to see who's better. If they still want to run and heal (tbh healing shouldn't be allowed, imo) then they're pathetic. "Omg I can't win a fair fight and god forbid I get a graal death!"

So, either get rid of AP altogether (which is what I voted for), or change it to were only saints have any differences.
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