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Old 03-26-2009, 08:46 AM
Tyhm Tyhm is offline
Psionic Youth
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Join Date: Mar 2001
Location: Babord, West Graal Deaths:1009 Kills:1
Posts: 5,635
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Muzzle Flashes added. Bonus cookie if you recognize the source.
And now the zombies are no longer silent, so you can both tell when they're near and when they've seen you. The audio sucks, if anyone would like to replace it they can feel free - just set the corresponding gani (insom_shuffle and insom_brains, .wav and .gani) to match lengths.
[fixed the tec 9. It helps when I remember to add the damn weapon whose script I'm trying to call. Works a beaut now.]
Made audio ganis to attr onto the player, so the chainsaw can run continuously even when the player changes ganis (walk and idle mostly) and so that when rechambering is implemented later on, the noise your gun makes is a function of what it's shooting, not what it normally sounds like (a modified shotgun firing bullets should make bullet noises, and a modified derringer shooting shotgun shells should sound like a shotgun). [edit: done now]

Also fixed that thing where if you tried to run away while shooting, you'd look like you were shooting in the wrong direction. Freaking sleep commands.

Still to do:
Figure out a Zombie Control System so I can keep track of 'em. Maybe finish the coding to make the player's corpse rise as a zombie. Maybe finish the coding so zombies keep their appearances when transferring from one mob to another.
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Last edited by Tyhm; 03-27-2009 at 02:35 AM..
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