
03-19-2009, 08:45 PM
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G2k1
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Join Date: Dec 2001
Posts: 1,040
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I think we need a way to standardize items like dungeon maps and compasses, and then we need to organize dungeons into "level #" format like the Zelda games..
It would make it easier for them to be developed from a leveling standpoint, but is not necessary.
Also I think a quest with an item parallel to 'roc's feather' that would allow the player to jump and participate in platforming elements would be amazing.
Furthermore, I think it would be cool to implement secret holes such as are found in Ocarina of Time and Majora's Mask that would have a small puzzle or clue to how to find a dungeon entrance hidden inside.
Other than that, I think the most obvious thing here is that we need a dungeon that requires multiple players (two would be best since there is such a low playercount) i.e. Stefan's quest from Graal2001. I am really surprised that a more advanced quest than that one hasn't been thought up in all of these years. |
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