
03-18-2009, 01:49 AM
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Registered User
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Join Date: Jun 2004
Location: United Kingdom
Posts: 4,698
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Suggestion- Severely reduce the amount of stock that is dropped from bushes and pots. I'm talking next to nothing.
- Make the ammo that you receive via events and events levels become temporary stock (or a different kind of stock) only to be used in events. Currently you just have to step into an event and you've got full ammunition.
- MP should be removed from bushes and be placed under pots, if placed anywhere at all.
What is the point?- Currently there is no actual use for any of the things that the shops sell. If you're going to try and drain money from players on a constant basis, the amount of stock that you can get from bushes and pots.
- Removing the amount of hearts that drop makes food items such as Burger Refuge Burgers and Beers actually useful.
- Removing the amount of gelat makes job activities actually work doing. Tiny quests that you could get paid for and chests with money inside rewarding for exploration is rendered useless when you can gain the same amount by throwing your Boomerang around Chris Killem's garden.
- Limiting the amount of stock types per object types makes for variation. I hate how I can get everything I'll ever need out of a single bush.
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Quote:
Originally Posted by Loriel
Seriously, you have ****-all for content and you're not exactly pulling in new developer talent, angling for prestigious titles should be your last concern.
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