
03-14-2009, 05:04 PM
|
Registered User
|
Join Date: Jun 2004
Location: United Kingdom
Posts: 4,698
|
|
Quote:
Originally Posted by BlackSolider
Rufus:
I slightly agree with what DC said. Classic does need constant releases in order to compete with other servers and actually pull in the players. What Classic does not need however, is another set of horribly executed, horribly planned and horribly given short term releases. We do actually need continuity and quality, because without these things the releases last for 5 minutes. Look at bowling, fishing and the minigames for example, they could have been done so much better don't you think? I know for a fact they could have, but they were released with seemingly minimal effort and flopped. Why would we need more content like this? We need something that we can reuse that will still feel entertaining as the first few minutes.
I personally don't believe something like a radio station would be good for Classic either. Unholy Nation's radio station is pretty unprofessional and amature, which kind of reflects the whole server but to new people it isn't what they're after. New players don't come onto a game to listen to some players talking about in-jokes that are only really targeted towards the players of that server. I found the radio station on UN entertaining when it first came out, it was quirky, refreshing and something totally new on Graal -- this never took away how bad it was though.
Guild content is something Oni and I wanted so badly for ages. We used to talk all of the time about what could be done, but right now it just isn't viable. I don't think that planned wars or timed wars work all that well, they feel quite contrived and more like an event. I know that PKing for hours isn't exactly my idea of fun, especially when the opposing guild decides that they actually "won" the war within the first hour.. seven hours ago. I guess a start would be creating a "/rank guild" or somethning similar. With a "guild rank" players could log straight on from other servers with their guild and build their way up. I guess the points for this system could work off how many kills you do on tag, minus points for deaths, stuff like that. Later on it could interact with other systems and give points for things like fort wins, base invading, etc. There should be a huge focus on guild content because it is a big part of Classic, so I agree with you there.
|
Man, I was so right. |
__________________
Quote:
Originally Posted by Loriel
Seriously, you have ****-all for content and you're not exactly pulling in new developer talent, angling for prestigious titles should be your last concern.
|
|
|
|