Ok. I had a thread similar to this on the GC forums, and I'll just copy n paste some of the better ideas (and give credit where credit is due).
Glad:
Graalemon: The people need something to do. What's better than players exploring the mostly unused overworld for graalemon npcs that you can battle and capture. How do you capture them? With graaleballs (g-balls?) you can buy from stores. Ok so that covers occupying players and the economy...oh and of course players can battle each other with the graalemon they captured. Hell maybe you can buy rare or special graalemon with gc tickets. I think that about covers everything. Now obviously this would be extremely hard to implement and isn't super serious; but lets be honest here: if theres anyone among us who never played or watched pokemon about...well the start of the century, then you missed one of the biggest fads ever.
Kill:
For example, UN is popular not just because they have 13 quests and hundreds and hundreds of NPCs, but because it's based on the community. Without the community, there is no large playerbase, without a large playerbase comes the risk of being in a spiral of deteriorating activity on the server; thus my point being in this is that we should focus on community building developments rather than just specific player based things - e.g. the Radio system from Unholy Nation is very popular and creates a unity between their players.
Trip:
Classic- The people and my stats/time put into the server.
UN- NOT THE QUESTS! I go for consistant events and sparring.
NP- Sparring, events, competition, fresh faces.
Era- Its different. No server is like it and theres so many things i dont know about it. Im intregued by not knowing everything about this server, so many suprises and unknown factors.
Tatsumi (about UN):
Its a ****in huge servers with a bunch of different towns and stuff, its a fun RPG server, reminds people of an actual rpg videop game or adevnture game like zelda. Plus UN has CONSTANT events and tons of prizes, tons of land that they auction to players, a good hat system, sparring and pking are fun and cool there, stats still mean something.
Clel:
NPCWs, TONS OF TONS OF NPCWs to pk eachother with and use in Hardcore Spars and CTF and everything!!!! By the time we get bored of the NPCWs there'll be 5,000,000,000,000 MORE TO FIDDLE AROUND WITH AND FIND UNBEATABLE TAG TEAM STRATEGIES ECT. ECT. ECT.
Then beef up the crappy NPCWs so they can compete with the really good NPCWs to balance everything out, and then... Make some UBER quests that are so hard you gotta run through them with buddies, else all the baddies and junk will WHOOP your tail.
And do a marriage system where you and your spouse can get a house together and have Graal Babies so girls will wanna play on Classic... where the girls go, men with {LOOKING 4 GF} will follow!!! Well I guess men in general will follow... like how Laura is keeping all of the low life men who play this server around =)
And everyone needs to talk crap on one another cause then rivalries can be born and people will have a desperate desire to win events cause they don't wanna lose to their rivals!!!
Rufus:
I slightly agree with what DC said. Classic does need constant releases in order to compete with other servers and actually pull in the players. What Classic does not need however, is another set of horribly executed, horribly planned and horribly given short term releases. We do actually need continuity and quality, because without these things the releases last for 5 minutes. Look at bowling, fishing and the minigames for example, they could have been done so much better don't you think? I know for a fact they could have, but they were released with seemingly minimal effort and flopped. Why would we need more content like this? We need something that we can reuse that will still feel entertaining as the first few minutes.
I personally don't believe something like a radio station would be good for Classic either. Unholy Nation's radio station is pretty unprofessional and amature, which kind of reflects the whole server but to new people it isn't what they're after. New players don't come onto a game to listen to some players talking about in-jokes that are only really targeted towards the players of that server. I found the radio station on UN entertaining when it first came out, it was quirky, refreshing and something totally new on Graal -- this never took away how bad it was though.
Guild content is something Oni and I wanted so badly for ages. We used to talk all of the time about what could be done, but right now it just isn't viable. I don't think that planned wars or timed wars work all that well, they feel quite contrived and more like an event. I know that PKing for hours isn't exactly my idea of fun, especially when the opposing guild decides that they actually "won" the war within the first hour.. seven hours ago. I guess a start would be creating a "/rank guild" or somethning similar. With a "guild rank" players could log straight on from other servers with their guild and build their way up. I guess the points for this system could work off how many kills you do on tag, minus points for deaths, stuff like that. Later on it could interact with other systems and give points for things like fort wins, base invading, etc. There should be a huge focus on guild content because it is a big part of Classic, so I agree with you there.
Mystic:
My Ideas:
Smaller world.
Reset Economy with new actual systems. See UN.
More items
More events.
More guild attractions like what Rufus said.
I'll assume my suggestions are all self-explanatory.
Rufus:
In old Classic there used to be quite a lot of uses for gelats and there was never an economy behind it. Items such as the trident was sold for gelats at pretty high prices, and we didn't all have access to massive fundings like we do now so they were pretty hard to get. We also had upgrades to buy such as skins for the rat form and bird shot, food that healed such as burger refuge burgers, ice creams, we have boots now that are pretty high priced and the possibilities are quite high. There was a use for cutting down bushes and gaining gelats, but this wasn't a part of an economy, it was a part of the game lore. With more players you end up gaining less event wins and therefore less tickets. There does need to be a revision in the GC prizes, and the selection could do with a few more useful items, but again this doesn't require an economy like the one most people think of.
In summary:
Below are the suggestions people made. Although some are explained, others aren't. If you want me to expand on one (or more) of them, name the ones you think could work and I'll be glad (pun intended) to do so:
-Graalemon
-Radio Station
-More like UN
-NPCWs
-Marriage
-Constant Releases
-Guild Content
-Smaller World
Also I like the business idea suggested earlier in this thread. On graal2000, two restaurants opened up and people spent a lot of time there. The owners hired people to do things (bouncer, janitor, waiter, etc.) and paid them. People were able to buy food, which acted like npcs that were in your inventory (essentially our beer) and would heal you. The restaurants would also have spars, VIP lounges, and one of them had some stripper poles. All the money people paid (for whatever) went into a chest that the owner used to pay employees. Now Era also has businesses, and I have limited experience there. It's fairly similar, but the employees actually make the products (unlike Graal2000 where the items just spawned) so they are important. Those are just my experiences with businesses; I'm sure others have additional ideas. |