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Old 03-02-2009, 05:23 AM
Tyhm Tyhm is offline
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Join Date: Mar 2001
Location: Babord, West Graal Deaths:1009 Kills:1
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Thanks for the feedback!

The baddies stacking up is part of what makes the game work; 8000 zombies in 100 NPCs is a lot less processor-heavy than 8000 NPCs. I might create more spawnzones on the demo though - each mob moves at a slightly different speed, and each color-coded mob is incompatible with the others, so it's quite probable that they will wind up in a multi-type mob, then seperate out into waves as the player flees (a viable strategy) - but if the player flees into Another mob of zombie, instant pincer attack. Add to that how they'll (relatively) soon be able to discriminate targets based on noise, ie going after anyone with a chainsaw from across the map while having trouble locating the ninja with the silenced PPK...

Ultimately we'd like to have it fully customizable, but right now an Options GUI Screen where you get to set up your keys is towards the bottom of the list...if we could hire some more scripters we could put one of them on it, but it being a volunteer setup I'd have to find a scripter that Wants to invest a day into making an Options screen...

As for cliffs, I'm still going back and forth on that one. The Very Best would be to set them up with the A* Pathfinding Algorythm™, but 1) it's a hassle and 2) they're zombies, they're not supposed to be smart. I could set them up with an internal timer so that, after hitting a wall a certain ammount of times, they wander off for a while, then start looking for players fresh...but depending on the timer, that either cuts their effectiveness in half or makes them rush the same wall over and over again. I could map in preset waypoints so that, for instance, when they get stuck the next target they value is a the foot of the stairs, then after that the top of the stairs, but again, Smart Zombies. The bosses can be Smart, but the mobs should be cannonfodder.

Still, I think I'll put some more spawners down. :-D

PS - works, I got flanked. Downside: The chainsaw's supposed to be the Ultimate zombie-killer, so they didn't manage to do too much damage. Debating toning down the chainsaw or upping the zombies' damage, as it stands they'd have to mob you for 50 hits (at about 3 seconds a hit, 2 and a half minutes of getting chewed on!)...
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Last edited by Tyhm; 03-02-2009 at 06:42 AM..
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