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Old 02-26-2009, 08:03 PM
BlackSolider BlackSolider is offline
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In serverside, I can swing in front of laggers and have a decent chance of hitting them.
In clientside, I can swing in front of laggers and the chance to hit them goes down b/c it might or might not hit them on their screen.

The thing is, laggers are always a tile or two in front of where they appear. Yes? But in ctf, sparring, and pking, people don't move in straight lines. Flag runners or sparrers tend to change directions when they find themselves in a bad position. If a lagger is going one way, I'll try to swing in front of him. But sometimes they had already changed directions before I swung. I didn't know/see that however, because their movements appear a split second slower on my screen than theirs. This occurs on either HD. The difference is, I find, that with serverside my hits still might count b/c I saw them being hit (even if they weren't there exactly). With clientside, the hit might not count as often b/c they didn't see themselves get hit.

Thats the difference I find, which is why I like serverside.
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