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Originally Posted by DarkCloud_PK
It suits serverside HD because it was made when serverside HD was the current HD. That's what it was tested with, designed with, and played and honed with. Changing the dynamics of HD naturally changes the dynamics of something made with serverside HD.
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I will agreeably admit CTF sumo might be the only map screwed over by Clientside HD.
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Who are you honestly going to please enough to bring back regularly? A few people? That isn't balanced with the amount of effort it takes to make a HD AND implement it properly into classic. HD's arent new content, I'd rather see our development resources go towards not remaking something for the nth time. Then everyone might stop whining about how theres nothing to do.
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People from all over Graal? N-pulsians? Unholy Nation sparrers? Return of some Classicians who didn't want to play on a *** HD? You want to know why most sparrers go to Unholy Nation? Because they easily have the best spar system with the good ol' Default HD. Bringing a HD similar to default would return the competitive essence to this server since i particularly haven't seen any in a great amount of time, and attract people from all over. A majority of everything depends on the HD. Most people don't even come to Classic because of the terrible HD we have now, and I mean serverside.
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What CTF were you playing? The CTF everyone else is playing has missed hits all over the place. In a game that counts on people getting hit often, thats not a good mix.
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Large, Indoor1, indoor 2, future. Haven't particularly experienced Small with Clientside for long but it was good. I will only grant that CTF Sumo is the map that was affected most by the Clientside HD. Other than that, any other map seems normal to me. I have to time myself right, but if i can at least be hit fairly, then it's good enough for me to get accustomed to. You don't even play events so you don't know how unfair it seems to get to not even touch a european player without losing half of your hp first regardless of skill. It's not my fault people didn't want to get accustomed to a new HD hence it's 2 month oldness.
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It isn't a matter of S bashing and accuracy. In a perfect world with everyone having the same lag, everyone would see the same thing happening on their screen, and noone would complain. This isn't the case, people lag, some more than others, which causes what you see and what another sees to be out of sync. It isn't a matter of accuracy, it's a matter of sync. If everyone was sync'd, you could have ANY HD work well, clientside, serverside or whatever in between, because everyone would be in agreeance with what they see happening.
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You're right, we all have different pings. I can't help myself getting hit so easily because I have the best internet service i can get in the area and I'm not upgrading to t1 just to have fun on Classic. Clientside was more in favor of laggers. Laggers are stoppable. UN has put up with them. Classic can't? On serverside, I lag to the europeans. Can i prevent myself from being hit from so far away because the server thinks im 3 tiles back from what i see on my screen? Not the likely case.