Quote:
Originally Posted by -Ramirez-
Hitting what you see (although this isn't accurate, the amount of time it takes you to upload the data to the server is still relevant) isn't being disputed. The fact is that the jumpy movement is still possible and still provides an advantage because it's unpredictable by the opponent, and it can be generated at will.
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If hitting the player is unrelated, I don't see how jumpy movement is related to anything we've been talking about at all.
Quote:
Originally Posted by -Ramirez-
I'm pretty sure you've been around for quite a while. If so, you know that these very things had to be dealt with in the past. Why is it suddenly so different now? Anyway, I'm not after opinions at this point anyway, so if you're trying to convince me that doing it clientside is a bad choice, you might as well save yourself the time.
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Even if the server went to default hit detection, the serverside hit detection was provided as the basis for fairness in many of the game mechanics we have on the server at current. An example of this would be a large portion of the events, which are going to feel a reduction in quality and overall fun like they already have. Classic boasts the quality of events, and there are going to be many instances where the server will be relying upon them to retain players. If you took Classic's events, changed them to work with the default hit detection and placed them onto a server that has the default hit detection, I can almost guarantee the responses would not be as positive as they are with what we have. In addition to this the actual players of Classic over the last 3-4 years are used to the hit detection. That is why it is different now, because I'm not living in the past.
I don't see where you thought
I was offering
you an opinion either, because you're the one that responded to a post I made.