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Also some thoughts on levels and plot; start the players off with the option of where they start out. If they start at the creepy summer camp at the lake, it fades from black with an NPC soldier shouting "I found another survivor!", giving the player their first weapon and a map, a quick briefing/tutorial, assigning them a cheerleader or a kid or a puppy or something and ordering them to get the civilian to the army base where they'll be safe. The Starting Locations are protected by NPCs, though they only keep the zombies at bay (and execute PKers who come in, shouting the whole time "Oh god, he's infected!" "Stand down! I will shoot!" "Don't break quarantine!" etc.)
The whole map should be full of horror movie sets - the ruins of a city, the abandoned insane asylum, the haunted school, the old textile factory....
And however the player starts, they should get a weapon and an NPC to protect/save in later missions.
I don't know what kind of tiles this server's gonna have though - if it's gonna be Classic style, Era style or Kingdoms style...
For that matter, what kind of zombies they're gonna be: shambling, running, mix; virus, black magic, curse, voodoo...
And should the zombies drop anything when they're killed? I mean, they're zombies. Zombies aren't known for carrying ammuntion. I think it'd be cool if there were depots scattered around the map that you can scavenge for more ammo, bust into lockers, etc; each time you search it thoroughly and it looks like you've got everything, then a week or so later you find another hidden whatsit that wasn't there last time.
Further, how bad should the ammo situation be? Staple of Survival Horror is that you never have a minigun with infinite ammo; you're always down to three bullets left and a zillion zombies - or should it be relatively plentiful, but takes too long to reload mid-battle? |