Quote:
Originally Posted by Tyhm
but it's easy enough to write a "see if there's going to be a wall in your future and stop before you reach it" routine.
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Which wastes more server CPU time as a result of being done via script, rather than native code. Sure, it works, but nobody should have to bother.
Have fun with sending multiple move() calls without previous ones finishing. It looks awesome, unless the pathetic skippiness has actually been fixed.