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Hell, Lizardons were in the very first dungeon for some reason...still not sure where Ragnarok was going with that...
Mostly I meant that I remember Gray Baddies had 2 HP; one swipe with a L2 sword, one bomb, one arrow, and they were toast. Blue Baddies had 3 HP. Reds I guess had 4, Golds had 6 and did a fullheart of damage, Lizardons had 12 and went twice as fast (just double checked in editor), but 2 arrows kill 'em (arrows do about 6 damage, since one will kill a Gold). Dragons have 8 HP (and due to a fun glitch, their fireblasts will deflect off the L1 shield if you're lucky).
Now, if Sardon's quest is going to be an optional high-level quest later on, cool...but if we're going to be expected to take it on with the Lizardon Sword, Lizardon Shield, 10 fullhearts, healing items, fireball, the birdshot, and extra quivvers, we should get those before we get locked into either Do The Quest or "I can't move!"
Also, lag + baddies = brutal. I shoot 3 arrows at 3 baddies chasing me; one gets hit once, the other 2 are unaffected. Wts.
I swing my sword at a goldbaddie coming at me from the weak corner. He hits me despite his sword being on the wrong corner, THEN deflects my blow, but by that time I'm already sucked into the vortex. Wts.
Two rockballs are fired at me. I dodge between them, then one of them explodes in midair and I die. Wts.
I know I'm no good at this game, but I don't think lag-fu needs to be a prerequisite to bowling. Or walking around Graal City. :-P |