Thread: Ppa...?
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Old 01-24-2009, 03:53 PM
LordSquirt LordSquirt is offline
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This is the system that I wrote for PPA that is currently being made as we speak. Andy was supposed to design it, but since he quit and there was no other NAT's I had to hold it off. Chris told me recently he'll be done by it on Sunday, or Monday.

Ok, so what PPA basically needs is a system that actually allows them to do something. First of all it needs a system that actually pays them money. For example, in Bounty Hunter all they have to do is set up a bounty which costs 75 dollars, and boom that's it. PPA needs a system where you can hire them for a given time. However, PPA works by the minute, and therefore the pay has to go by the clock. The cost of the protection depends on who they are protecting. If PPA is protectiong players from a gang raid it is a different amount of pay if they are protecting people in general. Also PPA needs a system that allows them to have the same tag as the person they are protecting. How can we help protect them if we can accidentally shoot them by accident, and therefore kill them. It defeats the purpose.

Also, it might be a good idea if when someone sets a bounty on the player it informs them they have one. They then get the option if they would like to be protected by a PPA member. However, this might mean that the bounties have a timelimit, unlike the current system where they have unlimited time to finish their bounty.

The leader of PPA (AE) wants the prices the following:
This is for each PPA Agent
10 Per min for a general contract.
15 Per min for Protection and Retaliation for gangs during a raid.

If they buy more than one PPA Agent
10 percent discount for a general contract.
Example- If they buy 3 agents they pay $24 dollars instead of the $30
0 percent discount for gangs during a raid if they buy more than one agent.

The buyer has the option to buy for a set time.
There would be two set times where they can buy from. Either 15 minutes, or 30 minutes. If they buy the 30 minute package they get a discount. For example for a general contract they would only have to pay 275 instead of the 300 it would normally cost. For the protection during a raid it would cost 420 instead of the 450.

For individual clients if they die they also get a small percentage of their money back. Let's say they get 25 percent of their money back if they die. This would give them the incentive to buy a contract. However, if they die multiple times it would be the same as they die once. We don't want to get 0 profit, and this would prevent them to die on purpose and waste our time.

For gangs I'm thinking that, when a gang hires you, you'll get a (PPA Blazian Bandits) or (PPA Black Holst) tag that will give you immunity to their weapons and vice versa.

Also, for the Bounty Hunter system they can tell who has a bounty on them. Can you do pretty much the same thing, but instead allow the person see who is in PPA. This would allow them to know how many PPA agents they can buy and who they can buy. This would allow the leader (AE) to see who is active and is also contributing.

Finally, when a player has a bounty on them they would have the option to get PPA to protect them. If the player does this option the bounty would now be time limited to about 30 minutes. If Bounty Hunter fails then PPA gets the money if PPA fails Bounty Hunter gets the money.

PS:The prices aren't set right now until I talk to AE and this is just the basic gist of it. Also, dumb forums won't let me put dollar and percent signs
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