Quote:
Originally Posted by alexandralove
So, it's come to light that I am in need of automatically setting a player's swordpower via a script, which may raise it higher than 4. However, it has come to my attention that I can only raise it to level 4 via the script, and raising it otherwise has to be done in that players attributes.
Is there a way of using player.swordpower = # or any other method via a script that I can use to do this ?
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I've never had any success with player.swordpower, clientside or serverside.
Try using:
setsword(player.swordimg,20);