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Originally Posted by MajinDragon
Alright they should die, but not after there's a period where they can be literally raided... i hate that items can just 'disappear' because the house owner was innactive or too poor to keep it alive.
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Oh pleeze. You're just trying to justify robbing people.
Quote:
Originally Posted by MajinDragon
I have no idea what ghosthit was supposed to do, i'm guessing it was meant to be another sort of elemental attack, like Electricity/Fire/Ice but a supernatural hit which resistance to it is pretty rare.
I don't think there's such as thing as resist disease, i think that comes under resist death or something. Diseases aren't really all that overpowered... my red/black death doesnt damage much its just the constant hits that get to people, oh and the speed nerf. Maybie they should be made alot more dependant on wis level since i'm only lvl 24wis.
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Resist death doesn't have to do with diseases. I have 100 resist death, and I can still get sick. Resist death lowers the chance you'll be insta-killed by Bile weapons and so on. And diseases
are dependent on Wis level. When Fr0 cast rabies and screwed half the server for a week or two, that's why it was so potent.
Also, I have the feeling ghosthit is basically the same concept as Ghost Touch in D&D, but Kingdoms doesn't really have any support for corporeal / incorporeal creatures which could be affected by it.