Quote:
Originally Posted by Tigairus
If you think you have better ideas then you're more than welcome to submit them as I've made clear to everyone.
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The problem with that is:
A.) You never ask for anything because you're playing Bjorn's favorite game, dubbing everything as a 'top secret project,' even if it's something you need help with. Sorry, but I can't do work for you if you don't make lists of what you need. And putting developers on assignment is a bad idea, too. If what you ask for is beyond their capability, you're screwed sideways.
B.) I have been tied up with work on another server. One I actually care about because the developers don't keep me in the dark about everything. I know Kingdoms has recently had problems with players leaking information, but that's not my fault. I don't know what to tell you on that. Raising the bar on who you trust with that information might be the only answer, unless you can find a different way of going about asking for things.
C.) You never give a definite answer as to whether any work will be used or not. Again, another thing Bjorn did. And I'm gonna bring this back up even though I know you hate being compared to old managers, because I think you've probably been one of the few we've had so far that's actually interested in communicating with players and getting **** done. But you know, when I get work done, and the only response I get on whether or not we'll be using it is a 'maybe,' I lose all motivation to continue working.
Quote:
Originally Posted by Tigairius
I don't just slam your faces with a bunch of rare items, and I'm certainly not going to just go raffle off a bunch of hammers. Please try to be understanding.
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Yeah, because Kingdoms' economy certainly hasn't been going belly-up like an overfed trout lately. But sure, pump more diamonds into it. That certainly doesn't cause even more inflation.

Release more diamonds into the economy, and players raise prices on the rare items they already have. Why? Because they have an excuse to make more diamonds off their sale. They're not stupid. Making rare items more or less available is the only way to control pricing on the player market. And when the values of rare items raise substantially, that costs players
time. And too much time spent getting nowhere leads to quitting.