Quote:
Originally Posted by DustyPorViva
Well we know you can vary between two speeds(level 3 shield or <level 2), but I wonder if he coded it as such... It may not be as simple as changing a variable... perhaps his wall detection doesn't take into account varying speeds beyond two set speeds... perhaps if they don't, it would be a good thing to recode it to do such a thing.
Either way, it's been mentioned many, many times before and always is considered a welcome addition.
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The wall detection isn't even capable of managing two speeds. Nowadays somewhat old but still annoying bug:
- Get lvl3 shield
- Go into the left part of any level so your player.x equals 15.5
- Walk into the blocking tiles to the right of the player
I know, the explanation sucks, but how would you explain something like this? It's ****ing weird.