
12-13-2008, 08:30 PM
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Registered User
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Join Date: Oct 2008
Posts: 1,133
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Well.
Thanks again, I got another question tho:
I am trying to make the projectile destroy after 3 seconds, so I'm using:
scheduleevent(3,"StarDestroy","");
function onStarDestroy() {
triggeraction(this.x + 6/16, this.y + 6/16, "StarDestroy", nil);
}
function onActionStar() {
this.destroy();
}
And it doesnt work x_X, am I triggering it wrong, or what? :o |
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