View Single Post
  #13  
Old 12-03-2008, 12:27 AM
xXziroXx xXziroXx is offline
Master of Puppets
xXziroXx's Avatar
Join Date: May 2004
Location: Sweden
Posts: 5,288
xXziroXx has a brilliant futurexXziroXx has a brilliant futurexXziroXx has a brilliant futurexXziroXx has a brilliant futurexXziroXx has a brilliant futurexXziroXx has a brilliant futurexXziroXx has a brilliant future
Send a message via AIM to xXziroXx Send a message via MSN to xXziroXx
Quote:
Originally Posted by cbk1994 View Post
I guess you were with the idea of using setCharAni?

this.ani seems to me to be a much better way to set it; setCharAni was probably kept mostly for compatibility, though I could be wrong. As far as I know, 'this.ani', using commas for parameters, can duplicate the functionality.

I don't see why you claim it's the preferred way. Seems more of an opinion thing to me; if it wasn't intended to be used, it would not have been added. It didn't exist in GS1, remember.
The function is supposed to be used to set it, and the string supposed to be used to read the players ani. While it does work setting it that way, it's not the preferred way. What do I base that one? Simple, that you can send params to the gani, hinting that a function is the preferred way.
__________________

"A delayed game is eventually good, but a rushed game is forever bad." - Shigeru Miyamoto
Reply With Quote