Thread: Low playercount
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Old 11-26-2008, 02:16 AM
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Quote:
Originally Posted by Crono View Post
One of the biggest reasons why development is not the same as it used to be post-"BUYUROWNSERVER" is just that, the fact that people can buy their own servers. This spreads out all developmental workforce and has had a negative effect on our community. Think about it, back then people wanted to develop on their home servers. Now what happens? People go off, start their own fail-projects and get their friends in on it.

Instead of improving their development on their home servers and contributing to them, they instead break off and do their own little thing. You may think that its only a few people that are like this, but you'd be surprised.

Can't get hired on your home server? No problem, start your own rip off!
I think that for a month or two, limit the amount of servers there can be at once to about 75. That way it's still getting some money and there'll be more development?
More/better development = More Hosted/Classic Servers = $$$$ by upgrading.
More servers = $$$$ by server hosting. If there are more people that play Graal and have a reason to upgrade, I don't see why this won't work both for CJ and the players.
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