Quote:
Originally Posted by xXziroXx
It's very much possible to replicate the default system with a script without increasing it's CPU usage. It shouldn't even be too hard to make a serversided hit detection system, it's all about proper synchronization between client and server.
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Please do it then, I'll give you the values on AIM because I have seen various attempts and they all suck up CPU horribly. The current hit detection on Classic (and has been for a long long time now) is serverside, and that doesn't have a massive memory usage whenever there's some action going on. In any case, Classic doesn't need a custom hit detection as it's not like they're using anything out of the ordinary, or providing anything that is not available on servers with the default hit detection.