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Old 11-06-2008, 06:28 PM
Rufus Rufus is offline
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Location: United Kingdom
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Quote:
Originally Posted by xXziroXx View Post
It's very much possible to replicate the default system with a script without increasing it's CPU usage. It shouldn't even be too hard to make a serversided hit detection system, it's all about proper synchronization between client and server.
Please do it then, I'll give you the values on AIM because I have seen various attempts and they all suck up CPU horribly. The current hit detection on Classic (and has been for a long long time now) is serverside, and that doesn't have a massive memory usage whenever there's some action going on. In any case, Classic doesn't need a custom hit detection as it's not like they're using anything out of the ordinary, or providing anything that is not available on servers with the default hit detection.
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Quote:
Originally Posted by Loriel View Post
Seriously, you have ****-all for content and you're not exactly pulling in new developer talent, angling for prestigious titles should be your last concern.
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