
10-12-2008, 01:19 AM
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Incubator
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Join Date: Aug 2004
Location: Houston, Texas
Posts: 3,613
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I tend to dislike tall buildings because they take up space behind the building. If the level editor had layering support this would not be a problem because the part of the building above the ground could be placed on a different layer then you could simply have a script that fades out that layer when you walk under the building.
Of course the more difficult way to do this would be to use an image. If the TDrawingPanel.saveimage() worked correctly I could make a script that would generate an image automatically based on an array of tile numbers that you can export using a button in the level editor. The code used to generate would be hashed so there are no duplicates created. |
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