Quote:
Originally Posted by LoneAngelIbesu
When a player enters, you're checking to see if the NPC is not a weapon. If it's not a weapon, you add it. Then, you destroy it. What's the purpose of that?
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Since it's offline, scripts doesn't differ client/serverside - so playerenters is triggered "serversided" in weapon NPC's as well, so he's dodging that by checking it's not already a weapon.
I remember doing that a lot for my offline playerworld(s) in the past.
