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Old 09-05-2008, 04:39 AM
LoneAngelIbesu LoneAngelIbesu is offline
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Quote:
Originally Posted by johny023 View Post
if (playerenters && !isweapon){
toweapons /Coke;
if (!isweapon) destroy;
}
When a player enters, you're checking to see if the NPC is not a weapon. If it's not a weapon, you add it. Then, you destroy it. What's the purpose of that?
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