
08-20-2008, 08:00 AM
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The Cat
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Join Date: Jan 2007
Location: Missouri, USA
Posts: 4,240
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Quote:
Originally Posted by DustyPorViva
download window : I'm tired of having to close a download window when I switch a server, because it feels the need to inform me I'm downloading some random head or gani. Just have it not pop up.
PM notifaction : Changes the little head icon on the taskbar button into a blinking PM when you receive PMs. Only personal PMs, not masses/guild/admin! This would be useful for those who don't have minimize to taskbar enabled.
gmap.mapimg : added to the gmap object, a variable that contains the currently loaded MAPIMG from the gmap file. Would save the effort to work around and load it from the gmap.
tilelayers[x].layer : change the visual layer of tilelayers. This of course, would be useful for drawing tiles over players. I know this would probably need a rework of the way levels are drawn, but dammit, it would be so worth it!!!
freezeani() : freezes the players ani in place, at its current anistep, for the specified about of seconds. This, of course, would also include a freezecharani().
gani rotation : Still bugged. Rotating a gani like sword.gani will cause the gani to displace itself horribly.
clientside SentToRC() : would echo a message to the RC client on the clientside. Would be useful to send messages to staff when they log on, that wouldn't spam everyone else, for example.
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All of those ides above are great.
Quote:
Originally Posted by DustyPorViva
global toguild: : toguild: sending a message to all your guild members regardless of server. Also the ability to receive toguild's from other servers. Along with this, I again, hope that the guild list would list all guild members regardless of server. Much like how the buddy list is.
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At first I was thinking... this would be hard to code, but then I realized if the client just checks the global guild roster you're in to see if those people are online it wouldn't be too bad.
Quote:
Originally Posted by DustyPorViva
polygon images : ability to change how images are resampled on polygons. I don't like the bicubic method Graal uses. More on this can be checked here: http://forums.graalonline.com/forums...ad.php?t=76258
Aside from that... drawing images on a 4 pointed polygon causes a distortion along the center, that runs diagonally. This means you can't really do '3D' stuff, because the image is so severly distorted, it's not accurate.
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Agree ^
Quote:
Originally Posted by DustyPorViva
seteffectmode() : change the mode of seteffect, using the modes provided for showimgs. I don't see why this would be hard.
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seteffectmode already exists.
Quote:
Originally Posted by DustyPorViva
decimal layers : layers being checked down to the decimal. This is mainly important for layers 0-3, since there are only three layers. Not really important, but there are instances where 3 just isn't enough. Because it uses decimals, it would be fully backwards-compatible.
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DEFINITE YES.
Quote:
Originally Posted by DustyPorViva
showimg layer <0 : Ability to draw images under the tiles. This is already possible with GUI's, but sometimes it's a pain in the ass... not to mention GUI's cause focus loss and other complications. Being able to just change the layer of an image to -1 to draw it under the tiles seems so much simpler. Oh, and it should carry the same respects as layers > 0. -1 through -3 would be drawn on level coordinates, and <-3 would be drawn on screen coordinates.
addtiledef online : when the image from an addtiledef is not in cache, it should instead be displayed as black, instead of jarbled tiles. I dunno if it still does this, but I guess it doesn't hurt to list it.
textoutline = bool : currently there is textshadow, which is cool. I also suggest textoutline, which would outline the text. This is a very nice effect for text, as it makes it a lot easier to read on ANY color, when there is a black outline, and white text. When over white, you see the black outline, when over black, you see the white text. Very useful, I'd love to see it. There is a way to do it, but it involves about 10+ images just to pull it off for one line of text.
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These would also be decent additions. |
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