Quote:
Originally Posted by DustyPorViva
You're not going to find 'good' quests on Graal. EVER.
There may be one or two that are okay, but you're not gonna find quests on the level of Zelda... this is an online game, so you're going to have a lot of online elements involved. Other players and such. Now, you could have quests that involve multiple players, but that takes a lot of planning and a cunning mind to come up with a great quest. Even quests just involving you... is a pain to set up in an online environment. You need to lower your standards for Graal, honestly.
The best you're going to get are probably push a block here and there, kill a baddy, and go fetch this. This is okay though, because with a good mind and a little originality, you can mold these things into something interesting and fun. Classic has the right idea with their quests, and the one with the changing water levels is okay, but I'd have enjoyed it a lot more if I wasn't FORCED to do it. More is possible, but just don't expect it. Great quests like Zelda dungeons take a lot of planning and thinking, and all kinds of other elements that I just don't think anyone around here is capable of. They could be capable of it, but for whatever reasons, you probably never going to see it done.
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My expectations isn't too high at all. I liked the old Graal: The Adventure Quests, they were simple, yes. My point wasn't to make BETTER quests, I just want staff to have
some quests at all or
good directions to where to find them without asking staff where to find them.