Quote:
Originally Posted by DustyPorViva
Oh, and of course, giving every item an ID would help a lot. Logging ANY creation of items. So in case some GP wants to **** up the economy, you can track the items down and delete them. All this stuff is very basic for keeping track of a gaming economy, and should have been done from the beginning.
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it's not as easy as you think. I just tried to give you an example but it just gets way to confusing. basically, items and money are handed through so many people's hands, and I can say this from experience. I've had to reverse over 4 trades before over a simple scam because as soon as the person scammed they went and sold / gave the items to a friend, who then sold / gave it out, who then sold / gave it out, etc. and that was when I was lucky, it can get A LOT more complicated than that, trust me.
it's extremely hard to monitor these things. especially if a staff spawns a large amount of money and trades it to numerous people (like ace did) how are we supposed to reverse all of that?